Still around.
Just wanted to say something to not let the silence pile up so much.
Last couple of months haven't been able to do much work, have some health issues, nothing serious, but it's one of those things that makes existing hard. Mostly out of it, or at least stable enough to where I can resume working.
Speaking of work, I think I mentioned in that last post a bug that I needed to figure out that frustrated me because it only affected the slime, which was weird because both enemies are literally using the exact same code; well, thing was so frustrating that it legit made me rage quit a couple times while working on the game... And a couple days ago I figured out... It was a stupid typo in the name of one of the hitboxes in the slime scene... *sigh*
Speaking of slimes, slime animations still are like 80% done, the animations for when the slime is in the pen/gallery and you can have sex with them freely are missing. And I still need to figure out why when you hit the slime, it's hp bar doesn't behave like the wolf, the wolf you can hit it repeatedly and each hit is registered, but the slime has like a delay (maybe that can be turned into a mechanic, some enemies can be hit repeatedly while others you have to wait, seems a bit artificial difficulty but who knows); which after figuring out that last dumb bug/typo, I got renewed hope to not fall into despair when the seemingly out of the blue-inexplicable bug arises, this one must be a stupid thing too, just need to find where my dumb ass made the error.
After that is some cleaning and make sure the game is at least beatable for what it is, I would like to improve the layout of the game because it's trash, have it more interesting to explore, specially since there's so little content, but I don't wanna drag this longer, and after this, I am, gonna start versioning this shit, because I realized part of what gets me stuck in these holes is that I release a version, and then I start working further on it, and then when inevitably fix it until it breaks, I get stuck not being able to go back nor forward since I'm working on the same thing.
Not much else to say.
Regards.
Get SpacEscape -Chibi Edition-
SpacEscape -Chibi Edition-
A spin off the original game to practice Godot
Status | In development |
Author | urielmanx7 |
Genre | Platformer, Action, Adventure |
Tags | 2D, Adult, Cute, Erotic, Female Protagonist, Furry, Short |
Languages | English |
More posts
- Health update 236 days ago
- Health update48 days ago
- Drawn to a flameJul 31, 2024
- STREAM ANNOUNCEMENTJun 21, 2024
- An olive branchMay 16, 2024
- Nvm, fixed it.Apr 28, 2024
- ReportApr 27, 2024
- asdfDec 25, 2023
- Slime Sex animationDec 18, 2023
Comments
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man you're incredible
Health and safety always comes first.
Be safe Uriel. I'm around as always. You're a good bean.
Be kind to yourself friend. Best wishes for your health, and looking forward to future updates!
I will happily wait until the end of time if need be for this game. Keep up the good work :)
Still here 15 years later, you've made this game your life's work at this point. That being said, don't rush it and don't be afraid to work on something else if needed. The game itself is fantastic in either this format or the old one, do what you need to in order to get through it and don't forget to enjoy life while you can.
I can't wait to play the new build as I'm sure it'll be fantastic since you tend to only release an update when you're satisfied with it
Hello dev, I hope you're feeling better about your health. Taking care of yourself is important, especially when facing obstacles that affect our ability to work. Always remember that you're doing a great job, and the challenges you face are a natural part of the creation process. Keep pushing forward with determination, and I look forward to seeing future updates of the game.