Intro Stage


Hey, how do you guys find this design still? 

One of the many ideas I didn't get to implement in SE was an introduction shooter level, like in an old NES game called Guardian legend (Legend of Guardic). 

The idea is having a short space shooter section (I'm thinking top-down), shooting asteroids, or maybe some drone type of enemy; maybe chibi has to fight the station's automatic defense system in order to get in, and maybe one main objective throughout the game will be disabling security systems in order to gain access to more sections of the station, while capturing specimens to lift the quarantine lock down (man, I just realized that was actually the plot in the very first old versions of SE, even had a whole ass ripped intro with assets from Bionic Commando) and escape the station.

Though still I have to come up with a reason why chibi goes in there in the first place.


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Comments

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i'd be down for having different gameplay types, but be careful with scope creep!

I wondering if I should kinda copy Samus's ship design but somehow make the "face" look like a cat :v

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It looks like a good art style however,  maybe some more shading.

It's not bad, but would be nice to include some lewd somehow.

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That sounds like a fun idea - people still talk about Guardian Legend today.