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 Saving seems to be working, turned out to be very easy to implement... Now the other hard part is making the save GUI and remaking the pause menu because oh the spaghettimanity of the code. On other news, wolf is entering the final stages, I didn't liked how getting grab while horny and submitting let to the same animation (the one where she pats her butt to beckon wolfie), so I'm thinking on what to do, which is harder than you think, because I can't do just any animation because I have to think on how hard it would be to make the transition from one pose to the next, I don't want to just change instantly. Also, somebody commented a while ago on the struggle, that one thing could be chibi cumming and that would led to the sex animation, which I like, and I also got a few ideas from playing that captivity game I played a while ago.  (It's here on itch.io, check it out, it's pretty fun). I'm taking this slowly and thinking on it hard, because the structure of the sex interactions will be same for all enemies, so I need to get the template right. 

The struggle bars were replace for 2 buttons separated with a circle frame in the middle, where a heart will be showing chibi's corruption level, to submit you hold the button (attakc/cancel), and to struggle you tap jump/accept, and as for the issue of letting ppl change their minds mid-submit, I'm gonna make it so the submit bar stays put when you stop holding the button, and each tap of the struggle will lower the submit bar, so the longer into submmission you change your mind, the harder to get back into struggling, and also current arousal level will have an impact on that.

The captiviy game gave an idea of reusing the poise bar to something like a stamina bar, just to make enemy grabs not trivial, because you can get in and out pretty much as you wish, so I feel like it needs to have some stakes, and on the same note, I feel like I'll make all the guns very limited, and change the mechanic of the game a little so having sexy sex with the critters also captures them, so you would have 2 options, and the scarce ammo and chibis corruption thingy will hopefully add some strategy to the whole thing. Also, finally made side transitions to move from room to room because I was tired of just doors, it just didn't felt like a true metroidvania without side transitions. The other day I was messing to see if I could pull off the loading corridors from CSoTN when I noted that you could tell the game loading the main area, I thought if I had a trigger to preload it while you were walking down the corridor it could mask it, and make it faster, but nope :V as soon the trigger well... Triggers, the whole shit pauses to load the shit, soooo. This is something I never had to wrestle with doing the original in Flash, it's annoying, but having to start to think about all these little details for optimizing optimization kinda helps cement the feeling like I'm a real game dev :V

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A really good game!I like the sexy cat!wwww

Really happy progress is made. I liked the original Flash game and this one has a more appealing art style.

REALLY excited for the glorious day Stallion is fully implemented~

Keep up the great work.