Bug Hunt Log
BUGS (Ver0.4)
Movement issues: - Caused by left analog stick drift. SOLUTION: Either try to put the stick in a neutral position, unplug it, or use is for movement instead of pad/WASD InputMap.action_set_deadzone("LEFT" , 15) InputMap.action_set_deadzone("RIGHT" , 15) Seems to have fixed it, I had it at 10 but went for 15 for good measure
Teleport in green area - Caused by accessing the save room, it will fuck up spawn points. SOLUTION: Don't enter the red doors (save is not implemented yet anyway, I should not have included them)
Stuck after pausing - Seems to be caused if you pause/unpause too quickly, some variables are tied to the fade in/out of the screen so I guess they miss the timing if the inputs are too fast. SOLUTION: More frantic pausing? Moved the pausing part of the script to when the screen fade happens, seems fixed now.
Broken Discord invite - Confirmed. Already fixed, will be ready next build.
Bad zoom centering - I encountered this a couple of times but with the dialogue box from skill pick up, not sex animation, need more investigation
GLITCHES Ladder freeze animation - Seems fixed so far, I tested as much situations as I could think of, we'll see.
Get SpacEscape -Chibi Edition-
SpacEscape -Chibi Edition-
A spin off the original game to practice Godot
Status | In development |
Author | urielmanx7 |
Genre | Platformer, Action, Adventure |
Tags | 2D, Adult, Cute, Erotic, Female Protagonist, Furry, Short |
Languages | English |
More posts
- Health update 215 days ago
- Health update27 days ago
- Drawn to a flameJul 31, 2024
- STREAM ANNOUNCEMENTJun 21, 2024
- An olive branchMay 16, 2024
- Nvm, fixed it.Apr 28, 2024
- ReportApr 27, 2024
- Still around.Mar 16, 2024
- asdfDec 25, 2023
- Slime Sex animationDec 18, 2023
Comments
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There's a part where a slime is in a pit one square below the player, and if the player is prone to being immediately fucked as soon as they touch an enemy, the slime can actually initiate the animation from a square below and to the right of the player, causing the player to get stuck in the floor as the slime comes to the player's horizontal axis but the player comes to the slime's vertical axis. Should probably make it so that who's teleported to whom is consistent across both axes.